TileObject Chopper
About TileObject Chopper
* Chop a large platform game map into smaller square tiles *
TileObject Chopper is a derivative of an existing desktop application called TileObject that is already available at Mac App Store. TileObject Chopper lets you chop an entire platform game map into hundreds or even thousands of small square tiles so that you can use your texture atlas to create a platform game with Sprite Kit. TileObject Chopper will generate a code file (tile.m) such that you will be easily able to read your texture atlas with Sprite Kit.
- Features -
1. Let the application chop a vast platform map into hundreds or even thousands of tiles.
2. Let the application generate a code file so that you can easily read your texture atlas with Sprite Kit.
3. Resize tiles by 50%, if necessary.
4. The application does NOT support the fullScreen mode.
5. The application supports the retina screen. (tested with 2014 2.6 GHz 13″ MacBook Pro)
6. Languages: English only.
7. Application file size: 17.8 MB.
8. The application comes with a built-in 14-page user guide. Choose Show Quick Tour under TileObject Chopper whenever you need to see it.
- System requirements -
1. 10.9 (not tested), 10.10 (tested with 10.10.5), 10.11 (tested with 10.11.1)
2. 64-bit system
- Limitations -
1. Each tile is a square, and its side must be an integer (a counting number).
2. The code file that the application generates in reading a texture atlas is written in Objective-C only.